It's a fun game, even if my laptop will only put up with about half an hour of gameplay before putting up a protest. I like how most of the characters handle, excepting the two farthest to the right on the select screen who both feel a bit sluggish to me, but that's a matter of taste. A couple of things have hampered my enjoyment somewhat with what I've played:
-There's that second loading screen after the main loading screen. Occasionally the game skips over it and I'm left with the game being technically functional but the only visuals being the menus on a yellow background. Happened while I was writing this review, funnily enough.
-Nene's knives don't seem to register on her combo counter and I'm not sure if that's deliberate or not but it definitely feels weird since other characters' projectiles (Hank being foremost in my thoughts since he made that highest combo rating challenge very easy indeed) do register. She's otherwise my favourite character to play and this makes keeping her Rush active feel quite a bit harder than it needs to be, though I'll concede maybe there's some wisdom I'm missing.
-This one feels like it's maybe out of your hands but if I have a dip in connection and then get a score I'm proud of the game doesn't seem to want to save it even after my connection comes back. I haven't so far gotten the speedrunner time at any point but I imagine if I did and then that happened that I would be on a warpath.
It's still good, though. If I had to put a suggestion up (though I'm missing one assist so maybe I'll have to reprise this one) it would be Tarboy, as I think being the star of that submission that was almost invariably at the top of the Best of All Time list for like a decade is undeniably quite the mark on the site.